Slice Sword

This project would be my first concept weapon that would soon be 3D modeled and rigged for one of the three main characters for my story.

Few hours later comes the low poly version of said drawing
After the model was done, it was time to split then combine the weapon into a UV set, ready for the texturing process. Initially this is what the rig looked like before I rediscovered Set Driven Keys.

Hours of texturing was finally finished, however two things needed to be done, to smoothen the mesh by adding edge loops, and experimenting with a sticker add-on using my drawings which I later manually vectored.

Thanks for reading!